New Year New Update
...virtual texture which seems to be the way to go with a detailed landscape
Indie Game Dev
...virtual texture which seems to be the way to go with a detailed landscape
...in essence this game is really for me and my doppelganger...
I will be prototyping a sim city style / train / resource management type game, probably not what you are picturing in your head reading the
A particular amount of detail was spent on making the eyes look better...
Using material instances is extremely fast loading which allows for quick iterations on how the different meshes look inside the game.
....be careful what kinds of assets you purchase for your game.
...having a data driven backend for all of the interactive components for the game.
At what point do I say, this is enough effort and then move on to the next task...
The purpose of this blog will be mainly to log progress and to be used as a reference at a later date for comparison...